GençKart

Year
'26
Client
Private
Software
Figma
GençKart is a mobile banking experience designed for teenagers aged 12–18. Bringing everyday banking, savings, and financial education together, it makes managing money simple, engaging, and accessible from an early age.
© GençKart

The Goal
To create an intuitive, secure, and engaging financial experience that empowers teenagers to manage their money, develop saving habits, and learn financial responsibility through everyday interactions.
The Solution
GençKart combines intuitive banking tools with gamification and financial education. Teenagers can manage their GençKart, track spending, set savings goals, and build better money habits through interactive tasks, XP, and rewards.
A dedicated parental experience enables allowance transfers, spending limits, activity monitoring, and approvals, creating a connected ecosystem that encourages independence while keeping financial management safe and transparent.
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