Salvation Town

Year
'26
Client
Self
Software
Figma, Rhino 3D, Photoshop, Autocad
Salvation Town combines urban design and digital product design to explore how a speculative self-sufficient settlement can be experienced, understood, and managed through an interactive mobile platform.
© Salvation Town

Concept
Salvation Town explores a self-sufficient future settlement where urban form, ecological systems, and digital interaction work as one interconnected system. The project reinterprets the settlement as a living network, where movement, resources, landscape, and community are continuously connected.
Scope
The project combines urban analysis, master planning, spatial design, 3D visualization, and UI/UX design. Alongside the physical settlement, I designed a mobile platform that allows residents to navigate the environment, access resources, manage community systems, and interact with the settlement’s interconnected infrastructure.
Urban Sync
Jovo