Salvation Town

Digital Experience

Digital Experience

Year

'26

Client

Self

Software

Figma, Rhino 3D, Photoshop, Autocad

Salvation Town combines urban design and digital product design to explore how a speculative self-sufficient settlement can be experienced, understood, and managed through an interactive mobile platform.

© Salvation Town

Concept

Salvation Town explores a self-sufficient future settlement where urban form, ecological systems, and digital interaction work as one interconnected system. The project reinterprets the settlement as a living network, where movement, resources, landscape, and community are continuously connected.

Scope

The project combines urban analysis, master planning, spatial design, 3D visualization, and UI/UX design. Alongside the physical settlement, I designed a mobile platform that allows residents to navigate the environment, access resources, manage community systems, and interact with the settlement’s interconnected infrastructure.

© 2026 All rights reserved

© 2026 All rights reserved

© 2026 All rights reserved